![]() ![]() "GungHo has always been a multi-platform company, so just because one market seems to be booming right now doesn't mean that we're focused just on that," noted Morishita. I'm definitely trying to go with the hyper-reality where it's so far fetched that it comes to a point where it's kind of funny" Suda51 "I'm not really going for a realistic violence. Having a diversity of titles across a variety of platforms can only be a good thing. Suda revealed to us that he's also working on a new mobile title with GungHo, which is now the most valuable company in mobile gaming with a $9 billion market cap thanks to the blockbuster Puzzle & Dragons. As long as we think it's a good game then we'll be satisfied internally," he said. It's not that big of an issue, in terms of sales numbers. We always focus more on gameplay, and just the creative aspect of whether it's a good game or not. Worrying about sales figures in the middle of a game's development won't do the game or his team any good. Suda added that, ultimately, he and his team simply focus on creating high quality games. So we definitely believe that it will transfer to good sales because we will be able to choose our own strategy." ![]() "So now that we're one big group together and we'll be publishing our own titles as Grasshopper, we believe that the creative side and the sales side will have a better connection. So we believe that back then, when we were completely indie without a group company to be together with, we weren't able to translate our creative directly into sales because that was the part where there was always a wall between creative and sales transition wise," he lamented. But in terms of publishing, it was a different company's strategic choice. Each publisher operates a different way, has different strategic ideas, so in terms of sales, what they did, was they kept creating what they thought was good. "Grasshopper does have a very strong base it's just that because we were so indie, publishers were always differently. In the past, he said, his studio may have been hindered by sales teams at publishers. While Suda wouldn't discuss his aspirations for the game, his optimism for selling more copies definitely came through. "We weren't able to translate our creative directly into sales because that was the part where there was always a wall between creative and sales" Suda51 "It's definitely not planned, but it's part of our internal discussion, releasing it on the PS4," he noted. Suda and the GungHo team in the room erupted into laughter when we brought up the mistranslation that Suda's "horny" for PS4. This is a completely new IP." At this early stage, Suda could only show off some concept art, and platforms have not yet been announced. ![]() While some had speculated that Suda was pursuing another entry in the No More Heroes franchise, he stressed, "It's completely different from the No More Heroes series. Suda and GungHo are targeting a release next year for his new action RPG (not to be confused with Killer is Dead coming out this year), which will feature art from Yusuke Kozaki, who worked on the No More Heroes artwork as well. In today's challenging console market, producing games that don't sell millions of units can be a professional death sentence, but Suda is more confident now than ever before since his studio Grasshopper Manufacture was acquired by GungHo Online Entertainment in January.īack at GDC, Suda and GungHo president Kazuki Morishita spoke to GamesIndustry International about the acquisition, how to approach the marketplace, and if there's any concern about creating violent video games for an American audience. that have resonated with the hardcore gaming crowd but never found enough mass appeal to become commercial hits. Goichi Suda (often referred to as "Suda51") has produced a number of quirky titles during his career - killer7, No More Heroes, Shadows of the Damned, Lollipop Chainsaw, etc. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |